Patch 0.3 Released!
“The Aesir are coming lad, and they are coming with their Iron.”
Hey everyone! After the beta period has progressed we’ve worked on a few things to better Roleplay and open up new opportunities for members here on Altear!
Updates to the Aesir
- Jarlstad – The City of Old is now a location for Aesir wishing to play in the politics of the Holds!
- SilfrFjara – The Trade Post is now open as a multi-racial port of call and trade on the coast of Vanaland!
- The new magic of Dreyari is now added to Seidr as a method of tattoo basic rune magics!
- Rules have also been added on the creation of Wyrd Weapons and how to apply their powers!
- New Aesir Plot Characters!
Updates to the Sidhe
- New information on the organization of academies!
- New information on the lands of the dead and how the Sidhe see the world of Spirits.
- Added rituals on naming day and age rituals.
- The weaknesses for Iron for the Sidhe are now fully explained!
Changes to Draiocht
- New Unshaped Level of magic which allows non-magical Sidhe to sense the usage of magic to a certain degree!
- The Amateur Level of magic for those without official teaching!
- Rules on how to create incantations and apply magic to weapons or artifacts in general.
- A list of example combinations of magics!
Racial Updates
- Newly added Tiberian Race.
- Basic Society, Appearance, Political, Naming Conventions etc are now on each unplayable race.
Updates to Warfare and Technology
- Added notes on naval combat and general tactics in naval combat. Ships are noted as VERY expensive.
- Added new materials for weapons and armour: Copper for cheap weapons, Black Bronze for low quality Iron metals, Tin Iron for medium quality Iron, and Sky Iron for high purity.
- Added a full list of weapon skills and weapon skill levels with examples!
- Added notes on basic bow making materials.