The Charr

The Charr are the former and present rulers of the Lands of Ascalon. They are the mortal enemies of the humans of Ebonhawke and just recently as of GoA (Ghosts of Ascalon) have formed a truce with the Kingdom of Kryta.

The Charr are a brutal Roman influenced culture that had former Mongol overtones (their leader is called the Khan-Ur). Ever Charr is a member of a Warband from a young age when they form them in creche like bootcamps called Fahrar. The Warband in Charr society is a the family of a given Charr. The Warband name (such as Soul Warband, Blade Warband) creates part of the Charr’s name.


Major Cultural Themes:

  • No Gods – The Charr believe that gods cause weakness. As Pyre said “No more gods!”
  • Personal Achievement – Like the Norn the Charr have a good emphasis on merit and achievement. They do not have a sense of honor but they do not like to rely upon Gods or other powers to get what they want.
  • Pragmatic – Charr prefer to make decisions in a practical pragmatic manner.
  • Disgust for Humans – Charr seem to consider humans to be physically weak or misunderstand their own history.
  • War and Order – Charr Culture is militarily inclined, and brutal.
  • Distrust of Magic – Magic is connected to the Shamans of the Flame legion, it is a necessity but many charr hold a silent prejudice against it.


General Personality

The charr are a race that considers pragmatic action and respecting the Chain of Command to a basis of honor. Their history with humans has many charr showing disdain, or even outright racist attitudes to some humans. The Blood Legion, if we interpret their Imperator’s beliefs, and the Legion’s general more blood thirsty attitude, would probably be the most militant of the High Legions. An Ash Legion soldier would be far more introspective, as they are raised in a subculture of trickery and deception. The Iron Legion might be the most open, as it has been stated that Smodur accepts anyone interested in learning from his Legion.

Faith among the charr is almost entirely restricted to the perception of a form of Manifest charr Destiny. The ideal of the charr is the ability to out do deities, and improve themselves through their own minds and abilities. Those who show faith in the form of religion are often met with open hostility if the charr in question does not know them. Magic on the other hand is only trusted when the caster has proven themselves.

When it comes to relationships, charr are not likely to hold a long term relationship. With the different assignments each warband is likely to see (not to mention individual assignments), charr may have fleeting connections, but never a long term monogamous one. Family consideration towards lineage is partially non-existent as charr may care about their parents, yet never to the same length a human or asura would. Their real family is their warband, with all of the members of the warband being their true siblings.

Gladium are outcastes and are often seen as trash to most Charr. Those who lose their warband to combat are seen with slightly less prejudice than those who leave their warband. To desert one’s warband is possibly one of the highest sins a Charr can commit. Where as if a charr were to be thrown out of a warband (a rare occurrence) are seen as being in the middle. Finding a new warband is paramount and in turn finding a merciful Legionaire willing to take you in.

The stigma attached the Gladium is based upon the notion of cowardice. Even those who lose their warband are seen with suspicion and unease. The prejudice against Gladium is so great that they dwell within a separate area of the Black Citadel known as the Gladium’s Canton.


Charr Naming Convention

Charr gain their names from their warband, or a lack thereof. The basic naming convention would be a personal name (such as Gorr), and then the warband’s name combined with a term referring to the charr’s profession or purpose in the warband.

For Example: Gorr is a member of the Blade Warband, and he is a young Elementalist. As a shaman, he is not well looked upon, and yet strives to work harder. This means he is named Gorr Bladestaff

It should also be noted that the Warband name can occur as a Prefix “Blade + Staff” and or a Suffix “Staff + Blade”.

Char who do not have a Warband have names such as “Gorlag the Savage”. Sometimes a charr will leave their Warband, and become a Gladium, or an outcast. In general, those who lack a Warband are considered Gladium. Warband names are also inherited as older bands retire and younger one’s take up the previous name.


Charr Affiliation

All charr are members of one of the four high legions. Each legion is in turn ruled by the Imperator, and his personal Warband, called the Primus. Each Primus Warband takes the name of the Legion (The Blood Warband is the Primus of the Blood Legion), and only members of that Warband may bear the name of the Legion in their name.

The Four Legions of the Charr are:

  • Iron Legion: The Iron Legion is known for its siege works and inventions, led by Smodur the Unflinching.
  • Blood Legion: The Blood Legion is known for its skill in traditional combat, led by Bangar Ruinbringer.
  • Ash Legion: The Ash Legion is known for its assassins and usage of spies, led by Malice Swordshadow.
  • Gold Legion: Once called the Flame Legion, the Gold Legion leads a bloody insurrection against the other three legions. It was once the ruler of the charr race, before Kalla Scorchrazor stood against them.


Charr Leadership

The High Legions each inhabit a territory of the charr Homeland, and have been silently united for generations due to the ghosts of Ascalon. From the Black Citadel, Smodur the Unflinching allows many races and factions to enter his Legion’s seat of power. Malice Swordshadow of the Ash Legion rules quietly, and sends support to Smodur as their counterpart, Bangar Ruinbringer, openly states his disapproval of the “truce” with Kryta.

Each Imperator in turn then has a set of Tribunes who as field commanders of the vast armies of warbands. Below them are the Centurions who usually coordinate between a minimum of five warbands (100 Charr). Finally then there are the Legionaires who are in charge leading each warband. From this chain of command exists an order inherent in the lives of all Charr. For from the Khan-Ur was created the military life we see today. Each soldier dutifully serving the purpose of their legion!

Ash finds information and seeks out the shadows; blood reinforces the frontline troops; and Iron uses their technology to improve the war. However, there is no unification in the Charr without a true Khan-Ur. Each legion is a nigh independent state with only the recent rising of Kralkatorrik seemingly uniting them under the work of Smodurr the Unflinching in Ascalon.


Other Things of Note

The High Legions each inhabit a territory of the Charr Homeland and have been silently united for generations because of the ghosts of Ascalon. From the Black Citadel, Smodur the Unflinching allows many races and factions to enter his Legion’s seat of power. Malice Swordshadow of the Ash Legion rules quietly and sends support to Smodur as their counterpart Bangar Ruinbringer openly states his disapproval of the “truce” with Kryta.

The Charr have some distinct Ranks and aspects to their culture which differ from others.

Some Charr terms to be aware of:

  • Imperator – A ruler of a Charr High Legion
  • High Legion – A Charr semi-autonomous ruling military faction.
  • Gladium – A Charr without a warband.
  • Warband – A Charr’s family and the basic Charr military unit.
  • Fahrar – Where all young Charr are raised and form warbands.
  • Centurion – A Charr in charge of several Warbands.
  • Legionaire – A Leader of a Charr Warband
  • Brevet – A temporary field commander assigned in times of emergency.
  • Tribune – Primary military commanders under the imperator, no more than ten often exist in a legion.
  • Brevet – Emergency military commander.
  • Quaestor – Quartermaster, a veteran whose skills have lessened but mind is sharp enough to conduct administrative tasks.
  • Scrapper – Term for a warband on punishment leave.
  • Primus – Title applied to teachers in the Fahrar, to a centurior who arises to command others in the field and for the warband of the Imperator


Some Major and Important sources of Charr Lore are:
The Charr are not all military fighters. Many are merchants, farmers and there is a hint from GoA that many who retire work the land to maintain the military. Charr also invented the printing press and guns. They are the most industrially advanced race of Tyria.

Some major and important sources of Charr Lore are: