Human Naming Conventions

Humans have had the most culturally diverse civilization dating back well over a thousand years. Each continent of Tyria often featured at least three major ethnic groups, with Elona acting as an area of three provincial subcultures.


Names by Social Class

A quick note about social class in the modern human populations:

  • Nobles - As a member of a Noble Household or Family, you are more likely to care about your name and have a more prestigious name from some old ancestor.
  • Commoners - You may want to consider a more simplified name, perhaps referencing a family occupation. Or in fact, you could be descended from someone who did great, but your family never rose to prominence. So, noble names among the commons are not out of the question.
  • Streets - As a member of the street dwellers, you may have a last name that you care little about. In fact, you may want to consider a street name that references your abilities such as, ‘Quick Fingers,’ etc.



The fallen Kingdom of Ascalon was the first place players ever saw in the world of Guild Wars. It was a land with a high culture of magic, art and academics. Ascalonians recognized a basic surname related to their family, and often had Northern European or Anglo-Saxon names.

General Conventions
Ascalonians seem to have the most basic of naming conventions, with a first name and a surname. In this case, the Surname indicates what family they come from.

Ex: Redwold Ethelworth, or Eric Thatcher

For nobility, you may want to consider terms such as Von (could work for Kurzicks too).



Kryta, a Nation formerly ruled by the theocracy of the White Mantle, has risen to power in the past two centuries. Krytans descend from primarily Elonan stock, but there is a definite infusion of Ascalonian. Kryta is a diverse nation with many of its settlements under threat of centaur invasion.


General Conventions
A few things to note about Krytan names, is that not all of them have last names; some just go by their title, such as, Justiciar Halbion, or, Collector Maath.

Here is what we do know:

  • Krytan names can contain double vowels.
  • Krytan names can have contractions, such as D’Allesio or D’Leod. So French Surnames can also be considered.
  • Krytan names have a mixture of influences from biblican Greek and Hebrew.

Like most humans, the surname denotes a family relation. A thing to note here is because of their mixed cultural background, Krytans are going to be far more varied than other human groups.

Ex: Jacque D’Alessio, Guard Kara, etc.



A lost continent and a people who now live in the Shadow of Zhaitan, the Orrians were once under the shadow of the Gods themselves. Orrians, though descending from Ascalonians, seem to have more in common name wise with the people of Vabbi in Elona. A thing to note that since the undead are invading from Orr, having an outright Orrian name may not be the best thing to advertise. It might be suggested to hide your character’s lineage under the guise of Elona, or perhaps Kryta.


General Conventions
There isn’t much to go on for Orrians, especially since the Cataclysm wiped out most of the living population. From what we do know, many of them seem to have Arabic or Persian influenced names. There is a Champion in GW2 named Nasir Al Tineen. This could suggested that arabic naming conventions might work for an Orrian.

So for example:

Nasir bin Rahim = Nasir son of Rahim

Nasira bint Rahim = Narsira daughter of Rahim

For family names, you could us, al, or for just put the last name, al, roughly means “of the”, or it can refer to being from a city.

So for example:

Nasir al Arah = Nasir of Arah

Nasir Al Bahuri = Nasir of the Bahur Clan.

If you really want a very formal name, consider:

Nasira bin Rahim al Bahuri = Nasir son of Rahim of the Bahuri Clan.

A few other things to note:

  • Orrian names can end in a vowel for males. Ex: King Reza
  • They can use the digraph Kh. Ex: Vizier Khilbron


Imperial Canthans

Descended from the first migration of humans to come from the south into Cantha, they make up the bulk of the Dragon Empire’s population. With the rise of Emperor Usoku in 1127 AE, many political dissidents and critics were cast out of the nation with the new emperor’s far more militaristic rule.


General Conventions
Canthan naming seems to favor a chinese feel, with the Japanse like names primarily occuring without a surname. For the basic construction of convention, Canthan names most likely follow the Eastern Asian style, with the family name coming before the given name.

So for example:

Mai is a member of the Long family, therefore her full name is Long Mai.

On the other hand, if your character’s family is not a die-hard family, then following a more diluted Krytan form is fine.

So for example:

Mai Ling instead of Ling Mai.

A note about the Japanese names is that, though they do appear in abundance, they very rarely occur with a surname. They seem to occur more along a singular format.

Ex: Asuko, not Asuko Tori.



A forest dwelling people that once ruled the Echovald forest, the Kurzicks were a religious group believing in not only the Five Gods (most likely later Six), but also their Saints. The Kurzicks were unique, like the Luxons, as culturally and linguistically they share no commonality with the mainland Canthans. Separated into different clannish Houses, they were ruled by a Council of Nobles made up of the five primary Houses of the Kurzick Nation.


General Conventions
Like most, if not all, human cultures in Tyria, the Kurzicks have a given or first name and then a last name. The last name is usually the name taken from their House, which is often descended from an important ancestor or possibly a Kurzick saint. Some Kurzicks only have a given name, which could suggest a lack of affiliation with an existing House.

So for example:

Ludwig Karloff – Ludwig of House Karloff

Ludwig – Ludwig of no House

Another thing to consider is the usage of the name marker “zu” (such as in zu Heltzer). This seems to mean “Of the House” or something of that like.

So for example:

Ludwig zu Karloff

Or you could possible use the equally possible von (used in germanic names to denote nobility).

Ex: Ludwig von Karloff.

When it comes to Kurzick names, it is highly suggested that you avoid using the names of the Former Great Houses, including:

Houses Durneheim, zu Heltzer, Lutgardis, Vasburg, and Brauer.

These groups constitute important lineages that, if referred to by a character, would possibly be a serious abuse of the public RP environment. It is the same as saying you are related to the Krytan Royal family.



A former seafaring people that once championed the waves of the Unending Ocean, the Kurzicks are rumored to be relatives or distant cousins of the Margonite civilization (which collapsed in 0 AE). A culture separated into three Clans that were once ruled by a Captain and a Champion. The Luxons favored a nomadic lifestyle and leadership gained through strength.


General Conventions
Unlike other human societies, the Luxons do not seem to put much empahsis on surname with singular names being more popular. Most Luxons seem to go by a singular name or by a title bestowed upon them.

So for example:

Attis, Champion Attis, Elder Attis etc.

However a Luxon could possibly identify openly with their clan:

Attis of the Crab!

Or could possibly have a descriptive title:

Attis the Strong!

With surnames (which seem to be in a slightly smaller portion of the population) one could try:

Attis Achilleus!

Another thing to note is that, some Luxon names seem to have an almost Italian usage of their vowels. This doesn’t mean that they have Italian like names, but that using Italian to influence a greek like name would be a good way to add a slight personable spin on one’s Luxon character.



They are a nation split in three, that was once ruled by the Primeval Kings, and the likes of Turai Ossa. The Land of the Golden Sun was a place united in culture, but divided in nationality. Each province of Elona had it’s established traditions, history and subculture. This led to not only differences in how they were ruled, but also slight differences in the names of each province.

The Istani were a maritime people, while the Kournans were militaristic, and the Vabbians were rich and artful.


General Conventions
The Elonians use a first and last name like most of humanity. Their surname, it seems, often implies membership within a Clan or Tribe, not necessarily just a family. Some simply go by a job title or by a singular name, or a simple family. Many of these names often also use the combination of a vowel, and then an, ‘h’.

Ex: Dendeh Alam – Dendeh of the Alam family or the Alam Clan.


Lion’s Arch Humans

The Corsairs were a group that once sailed the Unending Ocean in a similar fashion to the Luxons before the Jade Wind. Made up of many different folk, the Corsairs were a force to be reckoned with throughout Elonian History. By the time of GW2, their legacy can be seen in the Culture and the construction of the Free City of Lion’s Arch.


General Conventions
The People of Lion’s Arch are a mixed bag, a melting pot of culture from across Tyria. A human here is more likely to have more varied names such as:

  • Cezar the Quick
  • Shing Blackmaw